Instructional Project
Logo • App • 3D • UX • Communication • Group
A group project with the purpose of designing for communication. In teams of two or three students were to create an infographic and interactive instructional tool meant to inform audiences on how to do a certain task or reach a certain goal.
Perfect Pick is a digital personalized catalog of produce to teach young adults, who are living on their own, how to pick ripe and fresh produce. The goal was to promote knowledge on various produce before and after purchasing in order to minimize food waste.
Duration: 8 Weeks
Materials/Programs:
Sketch & Research
With the various components of our project, my partner and I decided to divide up the deliverables for each of us to work on. I created the prototype of the digital catalog for phones, a QR code keychain, logo and brand graphics.
When looking at the different existing products out there, many were apps that required payment, were outdated, and didn’t go in-depth on aftercare or how to identify the freshest ones. These were points that we wanted to tackle in our product to make it stand out and appeal from the rest.
ClariFruit Research Slide
Harvest Research Slide
Field Guide to Produce Research Slide
Wonder How To Research Slide
Logo Sketches
Production
We decided to create a free keychain, called Produce Pal, that would be found on our website or in grocery stores. The Produce Pal would have a QR code in the back that would allow the users to scan it with their phones and get access to their personal produce catalogue. This would allow the users to see instructions on how to pick their produce anywhere. We noticed that our targeted demographic loved physical items and many would collect keychains. Thus the use of such product would create a unique appeal to consumers and set our product apart from our competitors.
The catalog features individual pages dedicated to each specific fruit and vegetable and offers step-by-step instructions on how to find the freshest ones. They also include information on shelf life and images of examples of the specific things to look for. There is even a scanner in the catalog to help identify produce.
The catalog was created and prototyped in Figma, while the graphics were drawn in procreate and produce images were photographed by me and others were copyright free images. All images were edited in Adobe Photoshop to remove backgrounds. With some extra time in the project, we decided to mock up different 3D keychains and a store display in Adobe Dimensions.
Digital Catalog Initial Layout
Initial Produce Pal
Digital Catalog Sketch
Digital Catalog Figma Work Space
Final Front & Back of Produce Pal
Refinement
In order to better understand the usability of our products and interface we held two usability testings with four participants that were in our target audience.
The first testing helped us understand the form that our instructions worked best in, such as if the instructions worked better as steps, bullet points, in-depth, short, etc. For the testing we laid out three of our produce with two items for each, one was fresh and the other had indications of it not being the most fresh. The participants were then asked to identify the freshest one based on the instructions found on the catalog. Each of the produce had a different and specific layout for the instructions. At the end of the testing we asked various questions on what they felt worked best and how well they navigated through the catalog. The overall feedback we got was the bullet points were a more effective and fast way to find produce and to make the buttons more bigger to click on a phone.
Our last usability testing, with the same participants, was to see them use our product in a grocery store setting and review our website. Participants were taken to Whole Foods and asked to pick any three of the produce on the list and act as if they were going to buy them. We then brought the participants to a private room to look through and navigate the accompanying website to our catalog. The feedback we got from the testing helped better tailor our products to our target audience to make an overall informative product.
Usability Questions Page 1
First Usability Testing
Second Usability Testing
Usability Questions Page 2
Final Product
For the first four weeks of the project it was quite difficult because my partner was away in Japan and so we had to figure out how to best work given the distance and time difference. To ensure the project stayed on track and tasks were clear we communicated after every class period and video chatted at night. We also made a calendar of the project so we both had a clear idea of what needed to be done.
The final outcome of this project was various Produce Pals, a digital catalog, a 3D mock up store display, and a website.
3D Mock Up of Wood Produce Pal
3D Mock Up of Produce Pal Display Stand
3D Mock Up of Acrylic Produce Pal
3D Mock Up of Metal Produce Pal